


Overall, Dhar Mann is a solid as heck Damage Booster that can be a very useful in PvP. His Relics are very good for a Support, Banner offering many good Support options and Essence offering an extra life. And his Area Super Attuned actually has some neat synergy with monsters like Ahma Niah and Shadowyna whenever they use their TTs on themselves, as it replenishes some of their Stamina. His trait could be better, though the Team Regen is useful if your team gets loaded with DoTs from Sins or the Beasts early game. That said what he has isn't bad in the slightest, his dmg boosts can still be very effective, especially in War scenarios. A lack of NER however does hurt Dhar Mann in the long run as he can't perform quite as good as his contemporaries like Brainlodon or the great Forge Labs as he can't remove DoTs or Controls or anything else that could be ailing your Attacker before they get their turns, however this glaring problem can be fixed by the amazing Kiridar's Horn talent, performing a free Team NER for him at the start of his turn.

On top of this almost every one of his dmg buffing skills comes with some way to replenish Stamina meaning his Allies will be able to throw out their attacks even if they've been drained or ran out of Stamina prior to the buff. He comes packing both the good Double Damage as well as the amazing Triple Damage in his dmg buffing skills. Dhar Mann is a solid Thunder Support monster who buffs allies with Damage Boosts, applies Vulnerable to enemies and also Heals HP and replenishes Stamina.
